Client: Robotoki (on site)
Title: Human Element
Creative Director(s): Robert Bowling / A.D. - Simon Unger
While at Robotoki, I served as senior character artist as well as acting lead until Mark Dedecker came on as a full time lead. My responsibilities included creating high resolution assets that would function as the testing ground for CryEngine integration, creating the quality benchmark for our game, helping to create the asset pipeline, and helping to R&D the asset swapping system with Joshua Ochoa and Chris Gillett.
Below you will see the base male that I created as well as clothing and character class variants. Initially, we used CryEngine but at the end switched to Unreal 4, as well as a different visual style. Unfortunately, the game never shipped, but I am still proud of what our team accomplished as well as the work I did. You can see the new direction the game was taking via the launch trailer here.
As a p.s., marvelous designer was not used on the cloth. This was sculpted from scratch. The skin textures were created using a combination of painting in zbrush and painting in photoshop. No photos were used.