Released: 05.21.13
This was the last complete set that I've made since starting this series in 2010. I was finding that each set was taking longer and longer because I couldn't bring myself to simply repeat what I did last time. So, this time around, I ran with the idea that Mega man is in fact, a kleptomaniac that stole Chell's portal gun and began tooling around in the world of Portal. I infused ideas from FEZ as well, because it was one of the few games that left a lasting impression on me, and using the fez language to write messages in illustrations really appealed to me. This is my favorite series of illustrations that I've made, as it was the one that challenged me the most, plus, I got a chance to shout out Vice.
----- WONDERCON 2014 PRINTS -----
Released: 04.18.14
The 8-bit cubist group had a chance to exhibit at Wonder Con in 2014, so I made 3 new Mega man x Gundam prints for the occasion, as well as printing up 2 favorites from the Kleptomania series I had created the year before. Each illustration was printed at 12 x 12 so that it could fit into LP slip covers and be consumed in an interesting way. The Peel-Cut-Trade print taught me a lot about presentation to potential buyers and giving them a format that they might not have seen in a while. It was a fun time exhibiting!
Released: 01.19.11 / 02.19.12
These are 3 art prints that I made for 2 different occasions. The Peel-Cut-Trade print was made for and debuted at PAX east in 2011. The idea was based on paper dolls and super hero trading cards.
The 'Of Gods and Elephants' prints were made for and an art show in L.A., and were a pixel by pixel recreation of a background image from Dhalsim's stage in Street Fighter 2 (thus the quotes from Dhalsim's win screens). Digital Legos were used in place of pixels.
Released: 04.05.11
In the third series of Mega Lego, I tried to drastically switch up the format. I have a great love of fighting games, and decided to have Mega man test his buster powers from Mega man 3, on a poor lego training dummy. I really tried to embrace the fighting game spirit, and even infused hints of other franchises into this set of illustrations. Kotaku graciously picked up this series as well, and you can see that page here.
Released: 10.19.10
After creating illustrations based on Mega man's buster powers from Mega man 2, the logical step in my head was to create the bosses from which he had obtained those powers, thus the 2nd set of illustrations set was born. Kotaku once again picked it up, and you can see that page here.
Released: 09.20.10
Following a whim, I thought it'd be cute to combine Lego and Mega man and use that as a testing ground to try out different material rendering techniques in Zbrush. Little did I know that once I finished the 1st set of Lego Mega man illustrations, it would get picked up by Kotaku. This left me with such a charge, I decided to make more, plus, it was a welcome break from the work I did professionally. Kotaku page, here.